Development Progress Report, week 59

Last week, there were a bunch of things that weren’t quite right. Attempts to improve font-handling were bungled, music wasn’t restoring properly when the game was reloaded (which I thought I fixed, but I wasn’t entirely correct), and image-transitions were kind of fouling up my cool game-loading effect.

This week, that’s all sorted.

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Development Progress Report, week 32

 

A bit of a mixed week. A number of things (eg: double-casting, see below) have allowed me to cut the word-count without reducing the length of the narrative. So, I’ve shaved off a few thousand words here and there. Ongoing reworking and editing have pushed it back up, so it’s still hovering around the quarter-million word mark.

One final scene is refusing to write itself, but I expect it will work out once the narrative refit is done, and then I can move forward into chapter two.

There’s more interesting stuff than that going on, though.

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