Progress was slower this week. Stuff got in the way, as stuff often does.
Let’s see what got done anyway.
Progress was slower this week. Stuff got in the way, as stuff often does.
Let’s see what got done anyway.
Generally felt unmotivated and without a lot of creative juice. I still got a lot done, through effort rather than inspiration, though somewhat less of it was narrative, and more of it was code.
Almost all of the code work this week happened in the story-compiler.
You see, I had this epiphany – which I should have had quite a lot sooner.
Sometimes you want to take off your gamedev hat and play something someone else has made. Sometimes your budget is tight.
Here’s a list of all of the Visual Novel/Kinetic Novel games that I could find on Steam (there’s also a couple not-quite-VN interactive fiction titles), not counting demos …
Continue reading Free visual novels on Steam [updated: 26 August 2016]
Finally! That lingering scene that I couldn’t seem to get any traction on is done, and I’ve hit a big narrative milestone!
A bit of a mixed week. A number of things (eg: double-casting, see below) have allowed me to cut the word-count without reducing the length of the narrative. So, I’ve shaved off a few thousand words here and there. Ongoing reworking and editing have pushed it back up, so it’s still hovering around the quarter-million word mark.
One final scene is refusing to write itself, but I expect it will work out once the narrative refit is done, and then I can move forward into chapter two.
There’s more interesting stuff than that going on, though.