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Month: January 2017

Development Progress Report, week 65

Development Progress Report, week 65

If it’s Monday, it must be time for an update!

Continue reading Development Progress Report, week 65

Posted on January 30, 2017January 30, 2017Categories DevelopmentTags Argus Story Engine, C++, Coding, Game Controller, Optimisation, SDL, SNAFU, User Interface, Visual Studio, Visual Studio 2015, Visual Studio 2017, Writing
Development Progress Report, week 64

Development Progress Report, week 64

Feedback is awesome! Seriously.

Managing to get a couple of people to give the game a try was incredibly energising and very informative!

Continue reading Development Progress Report, week 64

Posted on January 24, 2017January 24, 2017Categories DevelopmentTags Argus Story Engine, Bugs, C++, Coding, Kerning, libfreetype, Linux, particle system, Portability, SDL, SDL_ttf, tutorial, User Interface, Writing
Development Progress Report, week 63

Development Progress Report, week 63

It seems like a lot happened this week. Much of it was related to fonts and the new embedded Lua scripting. Oh, and screwing up. There was a reasonable amount of that, too.

Continue reading Development Progress Report, week 63

Posted on January 16, 2017January 16, 2017Categories DevelopmentTags Argus Story Engine, Bugs, Coding, User Interface, Writing
Development Progress Report, week 62

Development Progress Report, week 62

Fun with the story-compiler, the scripting interface, and fonts this week. Also discovered a biggish screw-up.

Continue reading Development Progress Report, week 62

Posted on January 9, 2017January 9, 2017Categories DevelopmentTags Argus Story Engine, Bugs, C++, Coding, fonts, Kerning, Optimisation, SDL, SDL_ttf, SNAFU, User Interface
Development Progress Report, week 61

Development Progress Report, week 61

First update of the new year. Spending New Year’s Eve coding is fundamentally on-brand for me, so that’s what I did.

This ultimately resulted in the largest update to the game in quite a while.

Continue reading Development Progress Report, week 61

Posted on January 3, 2017January 3, 2017Categories DevelopmentTags Argus Story Engine, Bugs, C++, Coding, Lua, Optimisation, Sound, User Interface
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