If it’s Monday, it must be time for an update!
Feedback is awesome! Seriously.
Managing to get a couple of people to give the game a try was incredibly energising and very informative!
It seems like a lot happened this week. Much of it was related to fonts and the new embedded Lua scripting. Oh, and screwing up. There was a reasonable amount of that, too.
Fun with the story-compiler, the scripting interface, and fonts this week. Also discovered a biggish screw-up.
First update of the new year. Spending New Year’s Eve coding is fundamentally on-brand for me, so that’s what I did.
This ultimately resulted in the largest update to the game in quite a while.