Development Progress Report, week 60

Well, I’ve built a lot on top of last week’s successes. Splitting the save-files into multiple sub-files was a good move. Following the logical thread of that, the compiled story-file is now a set of sub-files as well; and I was able to do something pretty awesome with that.

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Development Progress Report, week 59

Last week, there were a bunch of things that weren’t quite right. Attempts to improve font-handling were bungled, music wasn’t restoring properly when the game was reloaded (which I thought I fixed, but I wasn’t entirely correct), and image-transitions were kind of fouling up my cool game-loading effect.

This week, that’s all sorted.

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Development Progress Report, weeks 50+51

The last two weeks have been about refactoring narrative. If you’ve been keeping up with these development blogs, you’ll already be aware that I’ve done a lot to introduce newer, clearer, improved syntax to the story definition to make authoring a lot easier.

What isn’t so easy is going back and actually converting over 25,000 lines of narrative from the old syntax to the new syntax.

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