Development Progress Report, week 59

Last week, there were a bunch of things that weren’t quite right. Attempts to improve font-handling were bungled, music wasn’t restoring properly when the game was reloaded (which I thought I fixed, but I wasn’t entirely correct), and image-transitions were kind of fouling up my cool game-loading effect.

This week, that’s all sorted.

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Anniversary Development Progress Report, week 52

Week 52. How did we even get here?

I’ve not worked on Argus and SNAFUĀ every week since I started the project, so it has technically been a bit longer, but there have been 52 weeks now that I’ve put in at least one hour’s work in a given week.

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Development Progress Report, week 41

There’s been a big dipĀ in the development schedule. Family urgencies and other commitments sapped a lot of my time and energy, but I’m back to developing again.

Time to look at progress for the previous week, and maybe a few other treats, besides.

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Development Progress Report, week 32

 

A bit of a mixed week. A number of things (eg: double-casting, see below) have allowed me to cut the word-count without reducing the length of the narrative. So, I’ve shaved off a few thousand words here and there. Ongoing reworking and editing have pushed it back up, so it’s still hovering around the quarter-million word mark.

One final scene is refusing to write itself, but I expect it will work out once the narrative refit is done, and then I can move forward into chapter two.

There’s more interesting stuff than that going on, though.

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