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Month: September 2016

Development Progress Report, week 48

Development Progress Report, week 48

So, a funny thing happened while I was finishing off the last of the image transitions this week…

Continue reading Development Progress Report, week 48

Format StatusPosted on September 26, 2016September 26, 2016Categories DevelopmentTags Argus Story Engine, C++, Coding, Kerning, Optimisation, Portability, STL, STL Containers, User Interface
Development Progress Report, week 47

Development Progress Report, week 47

For a change, this week I buckled down and tried to work on just one thing, rather than dozens.

Or, perhaps, it might be fairer to say that I started working on one thing, and just got kind of caught up in it. You know how that is.

Continue reading Development Progress Report, week 47

Posted on September 19, 2016September 19, 2016Categories DevelopmentTags Argus Story Engine, C++, Coding, Inheritance, Polymorphism, User Interface
Development Progress Report, weeks 44-46

Development Progress Report, weeks 44-46

A three-week jump this time, due to a lack of time on devblog day. There are some developments that I’m excited about.

Continue reading Development Progress Report, weeks 44-46

Posted on September 13, 2016September 13, 2016Categories DevelopmentTags Argus Story Engine, Bugs, C++, Coding, Optimisation, SNAFU, Sound, STL, STL Containers, User Interface, visual novel, Writing
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