Development time this week has been split pretty evenly between code and narrative.
On the code side, there’s a revamp of the narrative-display portion of the UI, plus countless little polishing tweaks, because a UI should not surprise you. Coupled with code-cleanups and optimisation, and that’s a lot of nearly invisible work, but work well worth doing.
On the narrative side, I’m extremely pleased to have now passed the quarter million word mark.
That’s a quarter of a million words!
Continue reading Development Progress Report, week 22
There wasn’t a status report last week, because I was without electricity and an Internet connection, as a result of several days worth of getting the house rewired. Even this update is posted a day later than I’d intended.
That is past, and a lot got done during the rest of the time!
Continue reading Development Progress Report, weeks 20 and 21
Almost let the day get away from me without writing the update for Week 19. Project board says I’ve got 147 commits for the last 7 days, and closed all of my bugs (though a couple cosmetic ones turned up near the end of it).
Mostly this was an engine-work week again, so mostly working on Argus, rather than SNAFU, but SNAFU got some time as well.
Continue reading Development Progress Report, week 19