Nothing especially exciting to report this week, but there is a picture!
The narrative has topped 255K words (as you see in the image above), so that’s progressing slowly. I’ve also been working a little on trying to get the story-compiler to output some useful additional information.
Continue reading Development Progress Report, week 55
This update is a couple days late, because some appointments and things got in the way.
I’ll be brief. I promise.
Continue reading Development Progress Report, week 54
Not a lot of progress to report, on account of Melbourne International Games Week, which was both exhausting and amazing.
Games Connect Asia Pacific was rough going, featuring a lot of stuff that I was just plain out-of-practice with, but the sessions were great, I met a few people, and was able to talk more about my game and about theirs. Pretty awesome!
Continue reading Development Progress Report, week 53