Development Progress Report, weeks 39 and 40

Two weeks since the last update, and things have been going a bit slowly. Headachey and nauseous today, which is certainly not helping.

There have been a number of code-improvements that simplify authoring, especially when casting characters into scenes, and similar meta-programming tasks. That’s all to the good.

The writing has been a bit slower, and I think it is because I got hung up on a particular scene. Continue reading Development Progress Report, weeks 39 and 40