Skipped a week because I didn’t have time in the window to do the devblog. Let’s see how we’re going.
Tag: Itch.io
Development Progress Report, week 32
A bit of a mixed week. A number of things (eg: double-casting, see below) have allowed me to cut the word-count without reducing the length of the narrative. So, I’ve shaved off a few thousand words here and there. Ongoing reworking and editing have pushed it back up, so it’s still hovering around the quarter-million word mark.
One final scene is refusing to write itself, but I expect it will work out once the narrative refit is done, and then I can move forward into chapter two.
There’s more interesting stuff than that going on, though.