Generally felt unmotivated and without a lot of creative juice. I still got a lot done, through effort rather than inspiration, though somewhat less of it was narrative, and more of it was code.
Almost all of the code work this week happened in the story-compiler.
You see, I had this epiphany – which I should have had quite a lot sooner.
Continue reading Development Progress Report, week 34
Choice-based interactive-fiction comes in a whole bunch of narrative models. If you haven’t read the These Heterogenous Tasks article, Standard Patterns in Choice-Based Games, you should run right out and do that. It’s excellent, and I’ll be making some references to it. I’ll wait. Promise.
Done that? Good, let’s move along.
Continue reading Romance without routes. Breaking the CYOA/VN formula