Romance without routes. Breaking the CYOA/VN formula

Choice-based interactive-fiction comes in a whole bunch of narrative models. If you haven’t read the These Heterogenous Tasks article, Standard Patterns in Choice-Based Games, you should run right out and do that. It’s excellent, and I’ll be making some references to it. I’ll wait. Promise.

Done that? Good, let’s move along.

Continue reading Romance without routes. Breaking the CYOA/VN formula

Kinetic Narrative vs Kinetic Novels: Exploring Kinetic Narrative

Kinetic novels mostly (though not entirely) derive from Japanese publisher VisualArt’s[sic], and its brand キネティックノベル (kineticnovel – smart money says it’s a trademark, so insert usual trademarks blahblah, and let’s move on). The thing that distinguishes kinetic novels as a subclass of visual novels is that they are not choice-based.

However, visual novels (whether kinetic novels or not) use a particular narrative presentation that is best described as “kinetic narrative”.


Kinetic narrative is an interesting beast. The user/reader clicks through the story a bit at a time, which reveals more. Choices that alter the story may or may not be a feature. The important part is the that the user interacts with the novel to reveal the next line, chunk or paragraph.

This brings some interesting features to the table. It allows for a kind of narrative that regular novels don’t, and might be actually a touch more reminiscent of the narrative style in comic-books and graphic novels.

Kinetic narrative allows interesting alterations in tense (permitting occasional graceful changes between past-tense and present-tense), since the user has become directly involved in the motion of the story, and the author can control what sized bites or chunks of text are revealed each time the user steps forward.

Since the user’s gaze can’t arbitrarily skip down the page or onto the next, kinetic narrative has more opportunity to generate surprises or suspense in less space, without having to more laboriously build up over time as you would in a format where the users gaze is uncontrolled.

Oddly, this seems to allow for a more natural form of writing, where you can avoid traditional gimmicks like a comic-book’s habit of placing punch-lines at the end of a page, and surprises or reveals on the next non-facing page. Consider also how traditional novel writers build suspense and perform reveals in relation to the way chapters in a book are laid out.

Kinetic narrative allows us to divest ourselves of a lot of traditional cruft that are associated with the inability to control the reader’s gaze. The reader’s gaze isn’t a problem for kinetic narrative. It sees exactly as much as we wish it to see, and no more. That allows us to create more natural flow in narrative, generate short-term suspense, surprises, create more immediacy, and handle reveals without having to resort to more cumbersome narrative forms.

As a bonus, kinetic narrative doesn’t let the reader’s eye get lost on the page (you know that bit where you accidentally wind up losing your place, on the page often due to external distractions, and have to pick it up again)?

I’m very much starting to warm to kinetic narrative over traditional narrative as a style. It’s not that I don’t appreciate both forms, but that I’m starting to see advantages to the kinetic form that were not initially apparent.