For a change, this week I buckled down and tried to work on just one thing, rather than dozens.
Or, perhaps, it might be fairer to say that I started working on one thing, and just got kind of caught up in it. You know how that is.
For a change, this week I buckled down and tried to work on just one thing, rather than dozens.
Or, perhaps, it might be fairer to say that I started working on one thing, and just got kind of caught up in it. You know how that is.
A three-week jump this time, due to a lack of time on devblog day. There are some developments that I’m excited about.
Skipped a week because I didn’t have time in the window to do the devblog. Let’s see how we’re going.
There’s been a big dip in the development schedule. Family urgencies and other commitments sapped a lot of my time and energy, but I’m back to developing again.
Time to look at progress for the previous week, and maybe a few other treats, besides.
A week off for complex life-stuff and self-care, and we’re back.
It’s tricky to regain momentum on a project, once that momentum is broken, but it’s still quite possible to do. Just keep plugging away at it, because momentum tends to build slowly. Ironically, it’s that slow build-up that makes it last.
Progress was slower this week. Stuff got in the way, as stuff often does.
Let’s see what got done anyway.
A bit of a mixed week. A number of things (eg: double-casting, see below) have allowed me to cut the word-count without reducing the length of the narrative. So, I’ve shaved off a few thousand words here and there. Ongoing reworking and editing have pushed it back up, so it’s still hovering around the quarter-million word mark.
One final scene is refusing to write itself, but I expect it will work out once the narrative refit is done, and then I can move forward into chapter two.
There’s more interesting stuff than that going on, though.
This update is running a couple of days late, I know. I’ll try to blame the public holiday at the beginning of the week for that.
Alright, where are we at? Once again, a good week for development, though more on the narrative side than has happened in recent weeks.
It’s starting to look “like a bought one”, as they say.
Who says that? They do. You know, them. Heck, I just did, so me too.
There’s a lot to cover, so I’ll try to be brief. I will likely fail.
My, what a productive week it has been! Many bugs fixed, and many new bugs created (and also fixed).
If we were just working off bugs-fixed, this would have been a banner week, indeed, since I was briefly creating them as fast as I resolved them. However, there was a whole lot more going on.