Development Progress Report, week 41

There’s been a big dip in the development schedule. Family urgencies and other commitments sapped a lot of my time and energy, but I’m back to developing again.

Time to look at progress for the previous week, and maybe a few other treats, besides.

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Development Progress Report, week 36

A week off for complex life-stuff and self-care, and we’re back.

It’s tricky to regain momentum on a project, once that momentum is broken, but it’s still quite possible to do. Just keep plugging away at it, because momentum tends to build slowly. Ironically, it’s that slow build-up that makes it last.

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Development Progress Report, week 32

 

A bit of a mixed week. A number of things (eg: double-casting, see below) have allowed me to cut the word-count without reducing the length of the narrative. So, I’ve shaved off a few thousand words here and there. Ongoing reworking and editing have pushed it back up, so it’s still hovering around the quarter-million word mark.

One final scene is refusing to write itself, but I expect it will work out once the narrative refit is done, and then I can move forward into chapter two.

There’s more interesting stuff than that going on, though.

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Development Progress Report, week 31

This update is running a couple of days late, I know. I’ll try to blame the public holiday at the beginning of the week for that.

Alright, where are we at? Once again, a good week for development, though more on the narrative side than has happened in recent weeks.

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Development Progress Report, week 29

My, what a productive week it has been! Many bugs fixed, and many new bugs created (and also fixed).

If we were just working off bugs-fixed, this would have been a banner week, indeed, since I was briefly creating them as fast as I resolved them. However, there was a whole lot more going on.

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