Development Progress Report, week 59

Last week, there were a bunch of things that weren’t quite right. Attempts to improve font-handling were bungled, music wasn’t restoring properly when the game was reloaded (which I thought I fixed, but I wasn’t entirely correct), and image-transitions were kind of fouling up my cool game-loading effect.

This week, that’s all sorted.

Continue reading Development Progress Report, week 59

Development Progress Report, week 53

Not a lot of progress to report, on account of Melbourne International Games Week, which was both exhausting and amazing.

Games Connect Asia Pacific was rough going, featuring a lot of stuff that I was just plain out-of-practice with, but the sessions were great, I met a few people, and was able to talk more about my game and about theirs. Pretty awesome!

Continue reading Development Progress Report, week 53

Anniversary Development Progress Report, week 52

Week 52. How did we even get here?

I’ve not worked on Argus and SNAFU every week since I started the project, so it has technically been a bit longer, but there have been 52 weeks now that I’ve put in at least one hour’s work in a given week.

Continue reading Anniversary Development Progress Report, week 52

Development Progress Report, weeks 39 and 40

Two weeks since the last update, and things have been going a bit slowly. Headachey and nauseous today, which is certainly not helping.

There have been a number of code-improvements that simplify authoring, especially when casting characters into scenes, and similar meta-programming tasks. That’s all to the good.

The writing has been a bit slower, and I think it is because I got hung up on a particular scene. Continue reading Development Progress Report, weeks 39 and 40