Development Progress Report, week 59

Last week, there were a bunch of things that weren’t quite right. Attempts to improve font-handling were bungled, music wasn’t restoring properly when the game was reloaded (which I thought I fixed, but I wasn’t entirely correct), and image-transitions were kind of fouling up my cool game-loading effect.

This week, that’s all sorted.

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Development Progress Report, week 55

Nothing especially exciting to report this week, but there is a picture!

The narrative has topped 255K words (as you see in the image above), so that’s progressing slowly. I’ve also been working a little on trying to get the story-compiler to output some useful additional information.

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Development Progress Report, week 53

Not a lot of progress to report, on account of Melbourne International Games Week, which was both exhausting and amazing.

Games Connect Asia Pacific was rough going, featuring a lot of stuff that I was just plain out-of-practice with, but the sessions were great, I met a few people, and was able to talk more about my game and about theirs. Pretty awesome!

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Anniversary Development Progress Report, week 52

Week 52. How did we even get here?

I’ve not worked on Argus and SNAFU every week since I started the project, so it has technically been a bit longer, but there have been 52 weeks now that I’ve put in at least one hour’s work in a given week.

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Development Progress Report, weeks 50+51

The last two weeks have been about refactoring narrative. If you’ve been keeping up with these development blogs, you’ll already be aware that I’ve done a lot to introduce newer, clearer, improved syntax to the story definition to make authoring a lot easier.

What isn’t so easy is going back and actually converting over 25,000 lines of narrative from the old syntax to the new syntax.

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