Development Progress Report, weeks 16+17

Coming out of the tangled and awkward mess that constitutes the usual (and I use the term advisedly), “festive season”, I’ve had my head down with a fairly major overhaul of the game-engine.

Once I started, it was hard to stop – particularly, since once I started, the engine was pretty much broken until I was mostly done. The primary work was converting to SDL (version 2, in case you’re wondering). I spent a couple hours figuring SDL out, then dove into the conversion.

The secondary work was just as interesting, as I started doing the necessary portability work to get the engine to build and run on other platforms.

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